
ZonePanic Alpha Demo
A downloadable game for Windows, macOS, and Linux
Overview
This is the first stage of an early build of ZonePanic, a shmup focused on scoring, bullet cancels and aggressive play.
Note on visual bugs: have seen a case of effects missing on the windows build e.g special weapon, explosions. Will be working to fix that asap
PLAYTESTING/FEEDBACK WANTED! I'm curious on how people feel about these specific aspects of the game:
- The special weapon radius shrinking over time
- Ammo having a quick pickup window that gives more special weapon charge
- How the bomb duration and usage feel
- Boss parts respawning on new phase
- If the stage design encourages usage of the special weapon
- General feel of the stage and boss design
- Anything else that comes to mind! Please let me know!
How to play
- You have three weapons: main shot, special and bomb
- Special weapon cancels bullets
- Collect ammo to charge the special weapon
- Enemies drop blue medals when hit with special weapon
- Blue medals charge the bomb
- Bomb works like the special weapon except it can be used repeatedly in it's active duration
Credits
- Muzzle flash by BinbunVFX
- Various particle effects by Le Lu
- Pixel FX Pack (bullet impact) by CodeManu
- Pixel Combat SFX by Helton Yan under CC BY 4.0
- 512 Sound Effects (8-bit style) by SubspaceAudio
- Doujin SFX by Osabisi
- Space Dimensions (Techno Version) by Matthew Pablo under CC BY 3.0
- Can You CoMPuTeR by FLASH BEAT
- Cover Art/Logo by WW
| Published | 14 hours ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | oatware |
| Genre | Shooter |
| Tags | 3D, Arcade, High Score, Score Attack, Shoot 'Em Up |
| Content | No generative AI was used |





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